Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 10-07-2008 , 06:20 AM
arran's Avatar
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moving joints

hi - i've been having an issue with a character that i've been trying to pose.

when i open the project i will find that the wrist joint has rotated out of the pose that i left it in when i saved. I'm not sure why this is happening - as far as i know, i haven't set any keys.

any ideas why it might be doing this?

# 2 10-07-2008 , 08:00 AM
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so i think i've narrowed it down to the wrist joint - sometimes when i open the scene it's joint rotations are zeroed out. Any idea why this is happening?


Last edited by arran; 10-07-2008 at 08:04 AM.
# 3 10-07-2008 , 08:51 PM
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maybe freeze the transforms.., just a wild guess??


take it easy and life will be easy
# 4 10-07-2008 , 11:39 PM
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thanks mirek.

actually it was cos i hadn't set any keys - i figured it out late last night. i thought if i wasn't animating, than i could just pose my model without setting any keys, which seemed to work, accept for the wrist joint.

# 5 11-07-2008 , 12:20 AM
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how odd??.., i thought it was jumping back to a bind pose until it clicked you are saying its just the wrist?? that is odd.., i dont know much about rigging and such.., so i guess there is a straight forward reason for this.., was it both wrists??


take it easy and life will be easy
# 6 11-07-2008 , 12:59 AM
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yeah - just one wrist as far as i can tell - i'm not much good at rigging either. setting keys seems to work though. user added image

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