Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-07-2008 , 01:12 AM
Registered User
Join Date: Jan 2006
Posts: 5

Grenade1

This is my first successful attempt at creating a grenade. I tried many methods to get the form, but in the end, I used a curve and then revolved it to get the shape I wanted. I don't know how to go about making the keychain part of the pin, so I just put a tag on it instead user added image

user added image

-Haskin

# 2 15-07-2008 , 01:27 AM
BennyK's Avatar
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Join Date: Oct 2007
Location: IL
Posts: 738
Nice... How long have you been using Maya?
For a key-chain you can either use Helix under 'create new', or extrude along a curve....
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 3 15-07-2008 , 01:31 AM
Registered User
Join Date: Jan 2006
Posts: 5
I've only been using it about a week or so,. I've spent most of my time reading tutorials and looking at other peoples projects.

My first model can be found here:
https://forum.simplymaya.com/showthre...threadid=30378

Thanks for the keychain tip, now I can think of where extruding along a curve would be very helpful user added image

-Haskin

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