Maya 2020 fundamentals - modelling the real world
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# 16 11-07-2008 , 05:44 AM
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# 17 11-07-2008 , 05:45 AM
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# 18 15-07-2008 , 01:08 PM
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pretty detailed model there, nice job so far!

only gripe i have is with the blade-lookin things on the shoulder pads... in the drawings they look a little different, and when you showed the render where the edges weren't outlined in blue it looked a little lame. i think a slight workup might be in order there, but otherwise it's a pretty solid job of modeling, nothing else to critique.

(oh, and the one close-up shot that showed the feet had a little hex bolt or something in it, at first i thought it was a company logo, like he was wearing really high-tech reeboks or something lol)


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# 19 26-07-2008 , 06:25 PM
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I haven't done much because of school and renovations at home. But I made it all the way to smoothing it, hopefully I can bring it into zbrush and start sculpting .

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# 20 26-07-2008 , 06:26 PM
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another test render

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# 21 26-07-2008 , 06:28 PM
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And one more

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# 22 26-07-2008 , 06:52 PM
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Very Nice character Dutch_Can! user added image

# 23 27-07-2008 , 01:05 AM
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thats pretty awesome!
where is the tutorial for this?




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# 24 27-07-2008 , 03:21 AM
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That's a great looking model, though I'm sure some more meticulous details could only enhance it.

Do you have a link for that tutorial?


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# 25 27-07-2008 , 05:18 AM
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