This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
just a little question when in an animation pipeline of modelling-texturing-rigging-animating skeleton
where do you guys a) set the blendshapes for facial expressions and b) key frame the blendshapes
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