I'm trying to get a nice flame/smoke effect for a missile that I'm going to use in an animation.
I can get a very nice smoke effect but nothing flame wise.
How can I make the cloud particles change color,glow intensity and so on with age ?
That should make my attempt at a realistic missile in flight possible
Do you have complete or unlimited version of maya because for flame type stuff I would use fluids, if you are just using particles you will need to give us some more details on how you have shaded your cloud etc.
Exaclty. Also, a missle doesnt really show flames in its' trail, just a super-hot red/blue glow, that quickly tapers to smoke/steam.
A rocket, or meteor will have flames before the smoke, so is that what you are trying to do?
If you look at the pic below, I made this trail using a basic particle cloud renderType, and just tweaked the colors/intensity in layers in post. SAMPLE
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
I have the PLE version
Basically it's just cloud particles from a omini emitter at the appropriate emission rate. It's shaded with a
Here is a render of what I'm trying to do(no missile yet I'm just using a sphere for now)
It needs more tweaking(smoke color,lifespan,opacity etc) but overall if I could just get a small amount of flame then smoke I'd be happy. I thought about a second emmiter but my computer doesn't support hardware rendering so I can't render anything but blobby particles,spheres and clouds.
Well, instead of explaining what tons of others have explained over the years, here is a link to a free tutorial explaining the technique I learned from many, many years ago
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