Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
You can export 3ds files and then use a plugin to import them into maya. Whether or not this plugin is free or not I dont know. But there are loads of threads on this subject do a search and you should find some better info.
Isnt studio a nurbs modeller? I *thought* maya has an .iges importer, but you need to enable it in the plugin manager.
Dont have maya installed on this pc so cant check atm - if not I'm sure there must be another way (would be pretty dumb if A|W's 2 leading products cant talk with each other!)
Mark: looking forward to reading your book still waiting on amazon to deliver it ...
If your talking about Studio Tools you should be able to inport them directly to Maya. I think there is a Studio import function in Maya. If not, there should be a plugin called aliastomaya and this should translate the files. Check A|W website for this.
i mean studio is alias studio 10.0 , also i got rhino 2.0 (studio's little brother)...as u said , i must export polygons into maya rather than nurbs/surfaces ..hehe
Ok haveing checked Maya does indeed support importing .iges - (go to import and you'll see it listed in the dropdown menu) so no need to convert to poly.
Theres also a studioImport.mll listed in the plugin manager - not tried it but sounds promising for what you want..
ive tried the iges importer, when i convert models and import them they dont work, and when they do work maya slows down so much, but u need to activate the plugin from the plugin manager
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