Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
So I'm just trying to figure out Maya's hair systems. What I'm trying should be easy, but I can't get it right.
I need to create a steel cable that snaps at it's base and flops around. Pretty easy to get it close to working, but a few issues. My cable was acting all stretchy. I tried increasing the stiffness, but that seems to affect the amount it bends, but it still streches like a bungie chord. My length flex is set to 0.
The obvious thing to do seems to turn on no stretch, but when I do, the hair no longer stays locked (constrained) at the tip. I tried using the Point Lock settings on the follicle, and creating a stick constraint. It's clearly attached at the tip and keeps trying to get back there, but doesn't stay locked.
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