Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-09-2008 , 01:00 AM
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lamborghini

This is the second car that i did....hope u like it !!!

Comments and criticism welcome... user added image

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# 2 20-09-2008 , 02:12 AM
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wow...shiny.... user added image

it looks out of place in that picture though. looks like it doesn't belong. you should add shadows, that might help




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# 3 20-09-2008 , 02:42 AM
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Cool..point noted !!!

I will try to change the background pic...and add shadows... thanks for the tip

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# 4 20-09-2008 , 02:05 PM
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As Chirone said, needs shadows and the floor reflectiion could really use some blur. The car paint shader looks good(maybe the flakes are too big or that could just be me). The model itself has a few odd areas, there are a few places where it looks paper thin, like around the headlights and windshield, and the headlights themselves could use some work.


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# 5 22-09-2008 , 06:22 PM
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Thanks for taking the time to comment.. i will try to incorporate your suggestions and upload the edited version soon !!

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# 6 26-09-2008 , 02:37 PM
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good work i like the model and shading but i agree about the shadow issue and i think it need an hdr rendering techniques in order more rich rflections on the car surface ... try to use a dgs for the tires interior steel piece

good job


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Last edited by zico_samagoria; 26-09-2008 at 02:40 PM.
# 7 26-09-2008 , 04:21 PM
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Thanks..

Will try that !!

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