This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Originally posted by Jay I know but check her colors out on google...
Jay
google?! what?
oh dear Jay, you have little faith.
I know what harley quinn originally looked like.
red/black. I got that. I'm still waiting to see if you change those by the way.
Hence the suggestion to change the uv map to red and it might be cool. But that was just a joke too... :attn:
Cheers
Hey dude, thanks dude, we must meet for that beer soon!! Yeah Im enjoying zbrush loads atm. Im using it alot at work right now so its really given me some confidence to just use it even more!
Alexander H
LOL yeah I know dude. But I will say, Im not one for assuming people are into what I am, as we are all different afterall, so if its all lost in translation from my point of view I will tend to explain it so people understand what Im banging on about.
anyways without further ado and update...again zb modelling!!
Cheers mate. Clive Barker eh, I hope the model is going to be sick and twisted then LOL.
I know what you mean about no time, Ive just about got time to do stuff too atm, work has been bedlum, (sigh) the life of a vfx artist/modeller is certainly a busy one, in fact its been hell the last few weeks!!
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off