Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
i am pretty much a newbie and can make any shape out of a polygon, but this one i am stumped! How would i go about making the shape of the cushion of this chair?
Do i just make a polygon make the bump shapes then smooth it? (the back piece), or would it be a texture thing? Any help would be greatly appreciated
Cushions are usually modeled with NURBS(don't ask me how though). If you want to go with polys you can probably do something like that (only problem will be improvising an edge flow for the intersection between the circles):
When in doubt, delete history and freeze transformations.
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