This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Lets see a wire please dude, there are a few techniques for doing big buildings that can come in handy. Plonk some basic colour values down on the models and adjust the lighting so we can see the contrast and detail.
Originally posted by GecT What made you decide on a supermarket anyway?
Hi GecT, I really don't know why but I want to decorate my house by myself before, so like the buidings. And had a big expecting to close 3D with the job.
BTW I'm found your some design from cgsociety, so nice work all i mean the painting very cool. And thanks and keep up!
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off