Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 04-10-2008 , 10:17 AM
Subscriber
Join Date: Jun 2008
Location: texas
Posts: 6

Landscapes

Looking for some help on getting good clean edges to a landscape scene with Mountains. Any advise will be helpfull.

So far i've sculpted the poly plane but everything seems to be all bumpy like im in a Pixar movie. i'm aiming for realistic tho

Looking forward to responces,
Apox

# 2 04-10-2008 , 12:00 PM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 3 04-10-2008 , 03:24 PM
Subscriber
Join Date: Jun 2008
Location: texas
Posts: 6
this seems much easier than what i was planning on doing, thx for the info

# 4 20-10-2008 , 02:16 PM
Registered User
Join Date: Jun 2006
Posts: 1
hi try to use hypershade for that just mail me u r e mail i will send u the all the information adn beofre tell u anything i try to creat with my self if its help full then u go futuer

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads