Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-10-2008 , 04:58 AM
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# 2 23-10-2008 , 05:05 AM
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Hehe, That's great!
I don't know how animations are being made... Are you adding details in between the existing key frames later?
Also, is he going to have hands?
Great start... I can barely animate a bouncing ball... let alone rigs user added image
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# 3 23-10-2008 , 05:12 AM
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Yes this is the blocking method, once all of my poses are done, then il go into splining (smoothing it all off) and adding all the little extra detail.

This is an assignment for Animaiton Mentor, so there will be no arms.

Thanx for the comment


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# 4 23-10-2008 , 05:37 AM
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Hey anton!
looks like its going well, you have done a good job with this! Mr improvement. I can see a couple of hic ups but they will most likely make themself obvious when you start animating this, ill zam zar this and step through the frames later so i can give some proper feedback.


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