Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-01-2003 , 11:47 PM
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Join Date: Sep 2002
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getting info out

how can I determine a particular particle (sprites)'s texture, if the texture are assigned randomly based on a large amount of textures ?


thanks


/ ctrl-z
# 2 16-01-2003 , 06:02 PM
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I think a mel procedure would probably be your best bet if your textures are applied to sprites with a "rand" function, or some other random value.

This question might be better answered by our new Melscript moderator, dannyganuser added image

Give him a try with your question, and see if he can come up with any good ideas...

Good luck!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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