Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 30-11-2008 , 07:24 AM
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Join Date: Jan 2008
Posts: 30

Extrude problem

Hi guys, user added image

I'm just getting started with 3d since i have ben drawing for several years now.
So I'm about to model a hand after i got familar to the basic tools and navigating.

Nevertheless, there is something that bothers me, nothing dramatic but it's just disturbing....

Everytime i extrude this thing appears around my extrude arrows

can annyone help me? user added image

Attached Thumbnails
# 2 30-11-2008 , 08:07 AM
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Join Date: Jan 2008
Location: Lviv, Ukraine
Posts: 5
Clicking on the blue spot you'll be switching axis' orientation from world (XYZ) to local (selected polygon's onw XYZ based on direction of normal) and vice versa.
Talking abuot cubes, after clicking on one of 'em u'll switch to outline mode. You'll be able to scale up or (mostly) down selected polygond, meanwhile creating additional polygons around selection.

# 3 30-11-2008 , 08:13 AM
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Join Date: Jan 2008
Posts: 30
Atleast i now know what it is, thanks!

but how do i get rid of it?

did I click on a button by mistake or something?

thanks so far!

# 4 30-11-2008 , 08:22 AM
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Join Date: Jan 2008
Location: Lviv, Ukraine
Posts: 5
No, it's default setting. All this stuff is most common set of extrude helpers. It's normal.

# 5 30-11-2008 , 08:35 AM
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Join Date: Jan 2008
Posts: 30
ah alright then,

thanks user added image

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