This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I have a problem regarding texturing(see image)
The topimage is the viewport screengrab and the below picture is the render.
usually the render looks better than the viewport screengrab.(at least on my computer
I' ve checked UV Linking and Uv sets and they are correct, so what's going on here?
Because i am at a loss
:headbang:
I had to adjust the filter settings in the file texture-node (in the effectstab) form 1 to 0,1, i've also upped the sampling per pixel in the rendersettings; minimum of 4 and a maximum of 16.
See picture
Looks like i'm up and running again
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off