Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-01-2009 , 05:52 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595

quick question

how do you check which way the normals are facing?

i know you can use back face calling, but i remember there being another way,

these spikey things should come out of your model, indicating what diection they're facing,

can anyone help

# 2 27-01-2009 , 06:15 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
i think it's the edit normals tool - just look under all of the normals tools and you'll see it.

# 3 27-01-2009 , 06:49 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595
found it:attn:

# 4 27-01-2009 , 07:55 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
For anyone that hasn't found it it's under display--. polygons-->face normals.
And it would be nice if Jali mentioned his solution aswell, for the next person with this question user added image

# 5 27-01-2009 , 08:45 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595

Originally posted by mastone
For anyone that hasn't found it it's under display--. polygons-->face normals.
And it would be nice if Jali mentioned his solution aswell, for the next person with this question user added image

sorry guys, i found the answer from the free cloth tut on this website

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads