This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Okay, I'm a little bit at lost at how can I start making the twisted cords in a perfect way like it on the door knob. I'm thinking of some sort of lofting, but how can I make the curves very smooth?
Just need a bit of a boost to help me get started. :-)
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