This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Okay, I'm a little bit at lost at how can I start making the twisted cords in a perfect way like it on the door knob. I'm thinking of some sort of lofting, but how can I make the curves very smooth?
Just need a bit of a boost to help me get started. :-)
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