Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 05-02-2009 , 11:37 PM
YanniusX's Avatar
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Join Date: Jan 2009
Posts: 12

Vertices/UVs

I'm not sure why this happened, but it seems that for some reason when i opened up Maya today I've been incapable of selecting the vertices or the UV points individually. Instead whenever i grab a vertice/UV, it grabs every vertice/UV connected to it and then some. When I try to move said vertice/UV it moves every other selected vertice/UV along with it with the farthest moving proportionally less than the closer points.

I've been searching everywhere for a setting that might affect this. I've even been experimenting with the preferences and UV and polygon tools to see if anything fixed the problem. I've obviously overlooked something, but I'm tired of wasting time searching.

Anyone got any idea what I can do change it back to how it was? Thanks

# 2 05-02-2009 , 11:44 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
are you in soft modification/selection mode?

# 3 06-02-2009 , 12:09 AM
YanniusX's Avatar
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Join Date: Jan 2009
Posts: 12
Perfect Thanks. That was exactly my problem. Sorry, I'm still new at Maya and everything that has to do with digital art...or any art for that matter.

# 4 08-02-2009 , 06:42 AM
Registered User
Join Date: Feb 2009
Posts: 2
Thank you very much. Exactly the same problem here.

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