Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-03-2009 , 04:24 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889

Vector Rendering Quads

I want to use the vector render to render out my wireframes. But it triangulates everything (render view only). Anyone know how to make vector renders without it triangulating?


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 2 16-03-2009 , 08:40 PM
Subscriber
Join Date: Jan 2008
Location: Denmark
Posts: 22

Wireframe rendering?

Hi,

Unfortunately, the Maya Vector Renderer only renders surfaces with triangular faces. There are however a couple of options that would allow you to render quadrilateral faces. First, is by choosing the hardware render buffer - Choose Window; rendering editors; hardware Render buffer. Then in the hardware render buffer window - choose Render; Attributes.
In the Render Modes section, change draw style to Wireframe.

You are able to change some of the settings too, such as background colour and so on.

The other option is to create a custom shader. I have not got round to trying this method out myself but I believe you should be able to find something on the net.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads