Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 27-03-2009 , 05:11 PM
Registered User
Join Date: Nov 2008
Posts: 4

Angle of camera

Hi,
I got a problem with changing the angle of a camera I have made. After I have attached it to a motion path I would want to change it so it angles down instead of to the side, I can do that but when I press play it jumps back so its pointed to the side and I don’t know how to make it stay angled down.
Someone here who could point me in the right direction?

# 2 28-03-2009 , 10:36 PM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
one way you could do it is
duplicate the curve,
move it down a bit,
create a locator,
motion path the locater to the curve,
and aim constraint the camera to the locator




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 3 29-03-2009 , 02:06 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Why not just create a camera with an aim and parent the aim node the the object?


"No pressure, no diamonds" Thomas Carlyle
# 4 29-03-2009 , 03:13 PM
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Join Date: Nov 2008
Posts: 4
thanks for the suggestions,
Appreciate it!

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