Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 26-03-2009 , 03:11 PM
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Need help fixing the hands

Where should I add polygon splits to get rid of those triangles. Feel free to download the image and draw on it. Thanks.
user added image

# 2 31-03-2009 , 11:39 PM
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What triangles??

# 3 01-04-2009 , 08:06 AM
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bluemana: there are at least 5 there...




that's a "Ch" pronounced as a "K"

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# 4 01-04-2009 , 12:20 PM
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I think that the fingers need more topology. Try adding 2 more lops where the fingers bend. Then add a line that goes on the middle of the finger(Fingers arent flat) user added image

There are thousends of examples of hands out there(both hi and low poly) study them.

# 5 03-04-2009 , 01:54 PM
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Originally posted by Chirone
bluemana: there are at least 5 there...

I see.


I guess La Bomb could try or to add/cut line at the middle of the hand, then collapse the edges that intersects the trigangles, there would still be triangles but they wouldn't go across the entire hand...
Or match the number of lines that goes from the fingers to the arm.

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