at the moment everything just looks too sharp - try using the bevel tool to soften some of those edges. as for reflectivity, you need a reflective shader - back click on your model and assign a blinn shader - then have a play with the reflectivity setting.
having it set to 1 is probably way to high - you probably want it more around 0.3 - 0.4. if you are trying to get it to look like the ref picture than you should have a play with spec and eccentricity settings - that's basic shading tho - if you want it to look good than you are going to have to lay out your UVs and paint specific maps.
As far as the modelling goes, I think you need to round out those sharp edges like arran said.
Stay away from ambient lights, they're terrible, they flatten out your lighting. I'm assuming you're using the Maya software renderer, I'd say use Mental Ray instead (and you don't even have to concern yourself with caustics and Global Illumination and all that other good stuff right now) and plop down a mia_material_x metal preset on that sucker.
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