Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-05-2009 , 06:57 AM
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Question about modelling in nurbs!

Hey guys,

I'm in my first year at a game art school. My lecturer is 100% against modeling in nurbs, given that we're supposed to be focusing on low poly models.

My question is, are nurbs a decent way to model high poly characters for games, or are they TOO high poly once converted? I've been looking at some tutorials and most of them involve nurbs modelling to create cool characters. I'm interested, but I feel if they're not great for games then I might have to pass! user added image

Thanks in advance.

# 2 03-06-2009 , 11:47 AM
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you can low poly model with NURBS, Kurt did it.. his low poly game character tutorial was less than 3000 polys

the number of polys you get from conversion depend on how you convert it...

have a play, take a sphere and play around a bit then convert, then play with all the stuff in the construction history to try different conversion options




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 3 03-06-2009 , 01:27 PM
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Thanks for the post. I was a bit too hesitant to play around, I guess I needed someone to put it to me straight. I might grab that tutorial.

Thanks again.

# 4 15-06-2009 , 04:57 PM
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Originally posted by Chirone
you can low poly model with NURBS, Kurt did it.. his low poly game character tutorial was less than 3000 polys

the number of polys you get from conversion depend on how you convert it...

have a play, take a sphere and play around a bit then convert, then play with all the stuff in the construction history to try different conversion options

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plz post d link of d low poly character tut......

# 5 15-06-2009 , 09:25 PM
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that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 6 16-06-2009 , 12:12 PM
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