Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 17-06-2009 , 09:47 PM
Registered User
Join Date: Dec 2007
Posts: 124

Dynamic Animation ...

Not sure where to post this ... here or in the Animation forum. So here goes. I have an object following (attached to) a motion path. I want to add gravity to the object so it falls over at the end of the path. I know I could just key its attributes but I'm going for a more natural effect. Anyway, I just want to know how you would do it. Every time I try to set up the Dynamics I loose the motion path animation. Animation isn't my strong suit so cut me some slack on the bone-head factor here.

# 2 18-06-2009 , 01:38 AM
Xander-0's Avatar
Registered User
Join Date: Feb 2005
Location: This Place
Posts: 220
You're going to need a combination of two things...
1) Maya's documentation has a tutorial about combining path animation with other types (they use key frames, but the principle still applies). I can't remember how to do it right off hand, unfortunately. (This is because, if I remmeber right,
2) The effect you're experiencing is probably due to the fact that your object is probably an 'Active' (rather than 'Passive') rigid body. That means that the dynamic solver is going to execute, rather than any key frames. You're going to need to set that attribute to 'off' for the duration of the path, then turn it on when it leaves the path (look in the channel box). You might be a little surprised with the results...


Book Wise

https://X4nd5r.deviantart.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads