Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 25-06-2009 , 09:54 PM
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It's flipped i check it out .... it's not from that some settings in maya may be ... i don't know :headbang: :headbang:

# 17 25-06-2009 , 09:57 PM
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Only got one other idea, have you tried importing the obj with the Uv's mapped onto the one you've sculpted first, before doing the normal map?
It's just I had the same kind of problem and that worked for me.

# 18 25-06-2009 , 09:59 PM
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Yeah i tried to import .obj before the normal ... not workin`.
There must be smth very thin.

# 19 26-06-2009 , 07:37 PM
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I solve my problem ....

So the problem was :


I go to Zbrush and choose to flip green and red channel don't know why ! and then i get my normal map working well...

But i face another problem ... i watch a tut how to fix that but forgot and i can't find the tutorial ... any help guys just @ the final of the battle with this normal map

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# 20 27-06-2009 , 02:15 AM
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You can also use a plugin called JSNormalMapper which works much better than the traditional bump utility inside of Maya. You can also flip channels with it as well.

It can be found here: https://www.pixero.com/downloads_maya.html


Imagination is more important than knowledge.
# 21 27-06-2009 , 08:46 AM
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Is there plugin for maya 2k9 ... and do you know how to fix those edges ... only this problem left ?

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