Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 07-05-2009 , 12:15 AM
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I live on The "Big Island" as its called,so if you were in Kona you were must have also visited our island :attn:

In your story is there only one skullcrusher or many clones?


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# 17 07-05-2009 , 01:30 AM
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Originally there is only one Skullcrusher...But you gave me an idea...

I might make a duplicate copy, maybe with different armour colour, and it could be like... his arch nemesis lol.

# 18 07-05-2009 , 03:50 AM
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This is looking really good so far. Looking forward to seeing more.user added image

# 19 07-05-2009 , 04:12 AM
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I thought it might take more than one skullcrusher to crush the invading user added image s LOL

You could create an Army of them!
Or you could make just a few, depending on how dangerous these things are.

Different armor colors is good idea,but an arch nemesis would change you story,but it is your story.

thumbs up :attn:


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# 20 08-05-2009 , 08:12 PM
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Heres the leg so far (I repositioned the toes for easier rigging.)

user added image

# 21 15-05-2009 , 09:17 PM
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Hey so some more work on this. I've changed the angle of the leg and it almost completely 'clean.'

back:
user added image


front:
user added image

# 22 16-05-2009 , 06:52 AM
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nice! you start on the upper part of the leg.

but the other angles does bring it justice.


:attn: keep goin.


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# 23 20-05-2009 , 10:50 PM
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Here is the lower torso/pelvis(?)...

user added image

user added image


Yes, it is rigged, so when I rotate the sphere in the middle, the pistons and pipe-y things move as well (bendy straw style for the pipes user added image

Next up on the agenda is the actual pelvis and some armour coverings for those tender insides.

# 24 21-05-2009 , 06:42 PM
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A rough outline of what I have so far.
Gunna add some more detail to the torso armour obviously, and I need to add intricate gears and pipes and I need to add the 'backbone' (see concepts).
Arms are next on the plate as well as rocket packs.

user added image

# 25 22-05-2009 , 02:18 AM
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well good to see some progress.
looking very cool.

but those legs need to be fitted better.:attn:


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# 26 22-05-2009 , 02:31 AM
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Ohhhh yah.

They are much too spread out. I will fix taht as soon as I get the pelvis underway...

# 27 01-06-2009 , 10:00 PM
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Hey so if anyone is still interested, here is the rough outline so far;


user added image


Still need to do pelvis, upper arms, innards, and figure out how to make the legs less fatty.

# 28 06-07-2009 , 09:47 PM
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hey how is going! is this project still runnig??


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