Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-07-2009 , 10:30 AM
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transparency map not working with file textures?

for some reason when i plug a black and white file texture into the transparency value of a material it doesn't have any effect

yet the transparency slider works fine.. and the 2d textures like checkers works fine...

i tried connecting different outlets of the file node to the material node
like out color to transparency... it worked in reverse for a cube but not my actual object (see attached imaged)


the cube has a png as the transparency map, the other thing has a tga. neither has transparent pixels.

eeh... i can't even use a file texture that has transparency as a reflection map yet i can use it for eccentricity and glow intensity....

O_o

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that's a "Ch" pronounced as a "K"

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Last edited by Chirone; 23-07-2009 at 10:54 AM.
# 2 23-07-2009 , 11:12 AM
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I've never had that happen. Did you try another shader, maybe even in a fresh scene? It could be something you tinkled with and didn't even realize.


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# 3 23-07-2009 , 12:47 PM
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Originally posted by GecT
tinkled

this word has another meaning for me!. user added image

# 4 23-07-2009 , 02:31 PM
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Originally posted by hammer.horror
this word has another meaning for me!. user added image

Lol I'm sure Chirone didn't take a page out of R. Kelly's book user added image


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# 5 23-07-2009 , 04:19 PM
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Haha, I think she meant tinkered...

# 6 23-07-2009 , 05:33 PM
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i did the same thing...
attached a simple black and white in the transparency node..and it worked.

problem might be some where else!

# 7 23-07-2009 , 08:00 PM
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Originally posted by stwert
Haha, I think she meant tinkered...

Lol yeah that was it.:blush:


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# 8 24-07-2009 , 07:24 AM
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Originally posted by stwert
Haha, I think she meant tinkered...

i thought so too, but i didn't actually know...

thanks for the advice guys, iamcreasy, did you try it with a file texture node?

after a bit of tinkling and a soggy material later, i found out that the Alpha as Luminence wasn't checked...

now everything seems to work fine!

yay \o/

Genny: i expect you to know EVERYTHING about materials... you're like... the maya material goddess and should know EVERYTHING :p




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D

Last edited by Chirone; 24-07-2009 at 07:27 AM.
# 9 24-07-2009 , 09:33 AM
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Originally posted by Chirone
...Genny: i expect you to know EVERYTHING about materials... you're like... the maya material goddess and should know EVERYTHING :p

Wow, but no pressure right? lol


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# 10 24-07-2009 , 12:00 PM
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"no pressure, no diamonds" :p




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 11 24-07-2009 , 12:38 PM
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Originally posted by Chirone
"no pressure, no diamonds" :p

Eh??? Never heard of that one


"No pressure, no diamonds" Thomas Carlyle
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