Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I think it all depends on if your concentrating on modeling or texturing, if modeling I think a spear is possibly too simple to be interesting. (and to a lesser extend a grenade)
Of all the things on that list, id like to see an ornate sword (because they can be difficult (if youre not really sure how to tackle it) and a bit more interesting
I'd say the six shooter, has probably got the most individul parts so both modeling and texturing would be covered well, using polys and nurbs/sub-D's for different parts.
Second would be the ornate sword, but only if the handle was very highly decorated.
Good luck with whichever you choose Mike, I'll look forward to reading it!
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