Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-08-2009 , 09:12 AM
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Spline Cage *Need Advice*

Hey Guys

Well latley I have changed my style of modelling from nurbs and polly to the spline cage method. This is because basically I always had real trouble with modelling "Nurbs to Polly" when it came to creating correct topology. However with the Spline cage method you get the topology good right off the bat and modelling speeds up for me like 500% and I still get great results. I guess my question is, is this kind off modelling unprofesional or "for want of a better word" cheap?? It just seems to me no one ever does it ??

Your thoughts would be great!!

# 2 02-08-2009 , 01:59 PM
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i don't know enough about it.
is the final output polys?

I don't think anyone at my work uses this method... as far as i am aware anyway.

# 3 02-08-2009 , 02:26 PM
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I think it is also referred to as nurbs curbs modelling, then you do whats called a nurbs patch modelling and yes final output is polly or sub D whatever you want.

# 4 02-08-2009 , 03:41 PM
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oh, i thought you said you didn't use nurbs to poly.

...do you have any examples of your work?

# 5 02-08-2009 , 07:21 PM
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I do it sometimes when modeling cars... it's not "Cheap" or "unprofessional". I personally prefer other methods, but it's about the final result, not how you got there.


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# 6 02-08-2009 , 08:07 PM
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Originally posted by Mayaniac
I do it sometimes when modeling cars...

ahh, i know what you mean now. I think its the best method for cars, but i wouldn't model a head that way... just my preference.

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