Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Well latley I have changed my style of modelling from nurbs and polly to the spline cage method. This is because basically I always had real trouble with modelling "Nurbs to Polly" when it came to creating correct topology. However with the Spline cage method you get the topology good right off the bat and modelling speeds up for me like 500% and I still get great results. I guess my question is, is this kind off modelling unprofesional or "for want of a better word" cheap?? It just seems to me no one ever does it ??
I think it is also referred to as nurbs curbs modelling, then you do whats called a nurbs patch modelling and yes final output is polly or sub D whatever you want.
I do it sometimes when modeling cars... it's not "Cheap" or "unprofessional". I personally prefer other methods, but it's about the final result, not how you got there.
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
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