Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I think it was just a bad file type..i used a tiff16 i think....i dont think photoshop liked it...so the alpha channel didnt come out properly...that yellow line isnt in the render image..just once out of photoshop
still messing around with lights and building details....soon enough i will paint and texture it..
https://www.2amdesign.net
I would love to collaborate with anyone to texture and do zbrush work so let me know
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