Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-08-2009 , 10:47 PM
n88tr's Avatar
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Join Date: Jul 2009
Location: Netherlands
Posts: 188

2 Maya2009 Unlim questions

1. When I'm working with models and need to join them together into one is it better to just Combine and leave them be as one or is it better to bring them in close to one another, Combine, and then vertice stitch them together?? When I vertice stitch things it often means I need to add more split edges and basically geometry to one piece or the other and I'm trying to keep my polycount as low as possible, clean.

2. I'm looking for some Lighting guide to show off my models, however meager they are. Can some one help me out? My lighted models look horrible compared to those I see on this site and I want to change that.

Thank you very much.

# 2 05-08-2009 , 01:29 AM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Well, when you see the object your modeling in real life, does it have gaps between different areas? Is there a gap at the shoulder where the arm attaches to the torso?... no. On the other hand, is there a gap where the hood of a car meets the bumper?... yes

Basically, it depends on what your modeling.

I can't really help you with the lighting... not much of a render-man myself.


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