Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-01-2003 , 04:24 AM
grunze's Avatar
Registered User
Join Date: Nov 2002
Posts: 117

shadow size

Hi,

I have a ball bouncing on a table. The ball casts shadows on the table. i am using depth-mapped shadows. the light source is directly over head. it is a directional light.

How can i get the size of the shadow to change relative to the distance the ball is from the table?

:banana:


Thanks,
Ari
# 2 23-01-2003 , 05:15 AM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Well, I just tried this with a cat toy ball, and a lamp here at my desk, and from the looks of it, it seems that the size of the shadow doesn't scale out in X and Z more that it really just blurs out and decreases in opacity.

So, I think your best be for this, might be to render out a separate shadow pass, (render layers option), and blurr/scale it to taste in post.

lemme know if this helped at alluser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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