Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-08-2009 , 08:20 PM
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maya 2009 + maya 2008

Can one install maya 2008 & maya 2009 on the same system?


Thx in adv


Last edited by njon; 18-08-2009 at 08:25 PM.
# 2 18-08-2009 , 09:22 PM
Chirone's Avatar
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yes




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 3 18-08-2009 , 10:08 PM
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Yeah i have them on my Machine user added image

# 4 19-08-2009 , 08:26 AM
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yes, yes and yes!! i've 8.5, 2008 and 2009 installed in my system (project requirements). n now, i'm gonna add 2010 too!!!!!! :attn: :attn: :attn:

hey chirone, the next post of urs will be the '2010' !!!!! congrats...


Last edited by effacer; 19-08-2009 at 08:28 AM.
# 5 19-08-2009 , 08:30 AM
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I understand still having 8.5 (still my fav) - but why 2008, 2009 and then 2010. With the "ignore version" in the open tab these versions are no longer needed.


so 2010 is all you need (well and 8.5).

Also I believe you only need the latest licence file in the flexml to use the older versions of maya


# 6 19-08-2009 , 09:42 AM
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8.5 and 2008 are project requirement coz our (seperate) company clients need them in individual formats. 2009 for my own RnD. abt 2010, i won't be installin it in my system (of studio). it's for my home use. user added image
2010 is already out n i've got it in my hand right now!! i'm so excited to get home!! :attn: :attn: :attn:
also, licensing procedure has changed in this version... now we have to use the max licensing method, ie requestcodes and activationcodes. :angery: i really liked the original version of licensing.....

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