This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
when your in the scene which you want to import the .ma.. just go to
File > Import.. and a pop up window will come up and you just browse to where you have that .ma and import it...
there are also a couple of settings in the Import > Options you might want to look at..
:p
A shader is the combination of a material(s) and texture(s). The easiest way to see it is to open the Hypershade (Window > Rendering Editors > Hypershade in Maya 4+, Window > Hypershade in earlier versions) and in that window, File > Import. You'll see the shader appear in your shader list in the Hypershade.
Originally posted by Cyrius OK thanks a lot mtmckinley
it work and i understand ! :banana: :banana:
Also, just for reference...
To apply that new shader to your model, just do this:
1. open the Hypershade
2. Import, or create your shader(s)
3. Select your model
4. right-click on the shader and choose:
"Assign Material To Selection"
There you go.
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
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