Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-09-2009 , 09:10 AM
bendingiscool's Avatar
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Join Date: Jul 2006
Location: London
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You should be able to grab each part of the geometry and a use the createUVs tools and they will show up in the UV Texture Editor.

Chris

# 2 10-09-2009 , 03:17 PM
arnel555
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nope that dosent work

even when i selct the object in the uv texter editor i don't see the uv's

if i select faces apply some type of uv nothing

relly strange

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