Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-11-2009 , 02:29 AM
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Boat Scene!

So hey,
I started modeling a boat scene, and I am going to hand paint all the textures (which sucks to do, so boring)

Anyway, here is the basic scene, with the dock texture so far.

user added image
Any hints at handpainting? (especially grass and stuff)

The boat is that brown thing. Lighting is off.
Thanks, everyone!


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Last edited by Joopson; 29-11-2009 at 02:50 AM.
# 2 29-11-2009 , 11:38 AM
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Do you mean the 3dpaint tool? If yes make sure your uv aremapped correctly............dave

# 3 29-11-2009 , 01:22 PM
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No, I mean within photoshop.
I UVed everything, and I was able to hand-paint the texture for the dock, but once I move on to the beach's texture, I think I will have trouble painting the grass, so I am wondering how other people would go about painting grass.


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# 4 29-11-2009 , 03:46 PM
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create some alpha brushes or down load some

# 5 30-11-2009 , 04:03 AM
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Also, forgot to mention that C+C are very much appreciated and recommended. I have never attempted anything quite like this before, so I need all of the criticism I can get! user added image


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# 6 01-12-2009 , 12:15 AM
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are u going to use any kind bump/displacement mapping? i dont really know alot about photoshop painting.get into the different brush settings,scatter,noise etc,the dodge and burn tools ,and different blend modes - not just on layers but on the paintbrush too.?is that the kind of stuff you mean?

are u going to paint the water?

# 7 01-12-2009 , 12:37 AM
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Nah, just doing color maps. I am not sure how I am going to do the water yet, though user added image
(Lousy tiling...)


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# 8 01-12-2009 , 06:37 AM
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Originally posted by daverave
create some alpha brushes or down load some

what...?

andy, out of curiosity, how else would you make the colour maps if you didn't do them in photoshop or in maya's paint?




that's a "Ch" pronounced as a "K"

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# 9 01-12-2009 , 07:38 PM
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sorry Chirone, I don't understand what you are asking.
Is it related to what I am doing here? I am just using photoshop.
Other ways though would be in Zbrush, or simply vertex painting within maya (which is pretty limited).

Sorry if that isn't what you are asking, haha.
I must be tired :p


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# 10 01-12-2009 , 08:18 PM
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no i think that was what i was asking

i only asked because you mentioned in your first post that you had to hand paint it which implied there was an alternative way




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 11 01-12-2009 , 08:24 PM
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Oh, the other option would be photo-sourcing. which I will not do at all in this scene.


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