
There are no internal structures yet. I just wanted to see the doors open and get a sense of scale on the missile proxy.
I have a lot of work to do on the sequencing. The missile seems to extend to slowly. I have seen actual weapons bay doors open and close and they are very fast (and loud).
Aside from timing I think the missile proxy is looking good (size and shape). If I get ambitious I might try to animate something.
For now this is just a fun test. My first priority is to get it textured and composited into a scene.