Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 19-01-2010 , 03:31 AM
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Adding a custom shader to shader library + load by default?

Hi,

I was just wondering how you add a particular shader you've made as a default shader, so that every time you open Maya it's available, even in a new project or something?


Last edited by Mike45450; 19-01-2010 at 04:14 AM.
# 2 19-01-2010 , 04:53 AM
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I haven't come across a way inside the UI, but its probably possible through editing some of the UI mel scripts.

One (nasty) way to do it, is to do it on your lambert1 shader. This will make all new objects have this material, and will be loaded by default.


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