This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Spacefacer, I hope you are okay with it if I use this thread also to post my Lowpoly character work.
This is what I have got so far. I think it looks a bit "plastic" when i render it especially the boots. I tried some stuff with specmap values but it doesn't realy help. Further more if you compare my models facial expression with that of kurts my character looks a bit scared or like he is taking a dump...
Any suggestions or comments are welcome.
Last edited by Johndoe050; 09-02-2010 at 09:34 PM.
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