Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
does anybody know if its possible to do a something like smooth shade on selected in reverse. so the only what you select and are working on is in wire frame. currently i create a second lambert and set the transparency to full and wireframe on shaded to true. any chance of a mel command that does what i want?
There are several mel scripts out there that i use for these type of things.
you can toggle wire frame on selected with mel scripts.
you can toggle x-ray on selected object with them,
there is one out that that will let you select objects without seeing the highlighted wire frame.
There is also a script out there that will make the selected object render wire only, which i think is what you were talking about, i personally don't use that one, so i cant remember the name of it. but they are all at Creative crash.com under mel scripts for maya. And i believe those woudl be in the Interface section of the mel scripts library they have there.
I must be misunderstanding the question then, OF the object is selected, by default the wire frame is shown. Why would you need a mel script, or a shader that does this?
If i am misunderstanding the question i apologize ahead of time.
When turing on wirefram all objects get wireframe turned on not just the one selected, is there away to just make your selected object show the wireframe even when it is not selected without all the other objects having their wireframe show also.
i want something like the picture. in this picture i had to turn "wireframe on shaded" on and create a work material that has full transparency. is there a way to do this in mel without all the setup? like the opposite of "smooth shade selected" a "wireframe selected"
ohh, ok i gt it now.
Nope, sorry mate, i don't know of a mel script that will do that.
Though i'd think it wouldn't be hard to write a mel script that will create a shader that has the wire frame to true and transparency set all the way up, and toggle that shader and the default shader back and forth.
May-haps one of the scripters on the forum can write one up real fast? I don't script myself, or i'd give it a go.
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