This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
ok dont know if this question has been asked before but i see lighting in games and they look damn realistic nowadays and this is all in REAL TIME. ok i know their lighting engine cannot produce the same quality of work as say mental ray but its almost comparable. So why does mental ray and the rest take so long to render such scenes ?
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