Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-03-2010 , 09:58 AM
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Join Date: May 2005
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REQ: video tutorial modeling Boots

REQ: video tutorial modeling Boots
started in Maya & go to Zbrush for details
& back to maya for finish rendering.

would so nice to see this...

user added image

anyone?
have no idea how to start.. user added image


Last edited by fixme; 28-03-2010 at 10:07 AM.
# 2 28-03-2010 , 07:14 PM
bendingiscool's Avatar
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A cylinder for the leg and a couple of cubes for the foot area would be a good start me thinks..

cheers,
Chris

# 3 29-03-2010 , 04:45 AM
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if have a base mesh of a human female take her leg for half of it then continue extruding for the bottom shoe part then export to zbrush use the standard brush with a nice radial gradient for the alpha and sculpt in the wrinkles and so on divide some more then use the ryan kingslein clothing seam brush set (available though zbrushcentral is free though) and sculpt in the stitches and seems texture in z then in maya set up a vinyl type shader id recommend an anisotropic shader with some changes of course. then render in mental ray making sure you have some kind of globe for reflections. But i dont have time to right up a tutorial for you sorry. Hope this helps

# 4 02-04-2010 , 06:57 PM
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Originally posted by anasasis
if have a base mesh of a human female take her leg for half of it then continue extruding for the bottom shoe part then export to zbrush use the standard brush with a nice radial gradient for the alpha and sculpt in the wrinkles and so on divide some more then use the ryan kingslein clothing seam brush set (available though zbrushcentral is free though) and sculpt in the stitches and seems texture in z then in maya set up a vinyl type shader id recommend an anisotropic shader with some changes of course. then render in mental ray making sure you have some kind of globe for reflections. But i dont have time to right up a tutorial for you sorry. Hope this helps

Any chance for a nice youtube video tutorial of this proces?

modelling it, the way in zbrush...
&
may'be how to texture it in zbrush or maya.

thx

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