Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 01-05-2010 , 12:53 PM
RockyMills_01's Avatar
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Join Date: Apr 2005
Location: St. Kitts, Caribbean
Posts: 235

Another Animation practice

Hi guys,
Been away from 3d design for a while due to work and crap. but I am back in the saddle again.
I rigged this character a good while back but I never animated him.
It seems as though I always been animating using the "straight ahead" method for a while. So I decided to give "pose to pose" a try and see if is a better workflow. I've always heard its a good method for timing.

Here is the animation using the pose to pose blocking technique. (see other links for the second and third pass)

https://vimeo.com/11340942

Let me know what you think
and
What animation workflow works best for you guys?

# 2 01-05-2010 , 05:04 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Nice one! I can't view it slowly, but I'm wondering if it could benefit from a bit more stretch right before lift off, (i.e. fully extend the arms and legs), but you might already have that.
Keep up the good work!

# 3 02-05-2010 , 08:43 AM
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Join Date: Feb 2006
Posts: 1,937

Re: Another Animation practice

Originally posted by RockyMills_01
What animation workflow works best for you guys?

tried both ways, but for me pose 2 pose is alot better imo. more flexible in adjusting things.

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