Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-05-2010 , 11:57 AM
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Join Date: Mar 2006
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wrapping

Hi. I'm trying to model something a bit like the image below. It needs to look like an object with fabric stretched over it. Anybody got any ideas of the best way of achieving this? I guess n cloth, but how do you get it to cling to something so tightly? I know in rhino there's a shrinkwrap function. Is there anything like that in maya? Or is there an easy way of polymodelling it so it just looks like it's wrapped? Any help much appreciated!

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# 2 01-05-2010 , 06:20 PM
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Join Date: May 2009
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me also interested to know this

# 3 01-05-2010 , 08:46 PM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
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there are a couple of mel scripts that can be found on the net that will get you started ..one being this one
https://www.creativecrash.com/maya/do...polyshrinkwrap

longer way...
Make a large nurbs sphere around the poly object you want shrink wrapped, turn the sphere into a softbody object and select the poly mesh and make colide finally set a radial field pulling the sphere into the poly object to get the sphere to wrap itself around it.




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Last edited by jsprogg; 01-05-2010 at 08:52 PM.
# 4 04-05-2010 , 01:21 AM
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Join Date: Apr 2007
Location: Melbourne
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also you could model a poly object around the building then pin your object to certain areas around the model then your cloth sim

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