Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-05-2010 , 02:50 PM
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Odd shadow

Hi Guys

Just finished setting up a scene with some basic lighting for a concept render. I seem to have some odd shadows being cast on some of my buildings. Just wondering how I should go about getting them ironed out. I've tried pointing a light directly at them but it doesn't seem to make any difference.

Any suggestions would be greatly appreciated.

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# 2 11-05-2010 , 02:51 PM
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another picture

blah

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# 3 12-05-2010 , 10:29 AM
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check the normal perhaps? make sure they're pointing outwards. and make sure all UVs are mapped correctly within the (0,0) to (1,1) limit.


When in doubt, delete history and freeze transformations.

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