Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 17-05-2010 , 09:52 PM
Registered User
Join Date: Mar 2006
Posts: 8

Subdiv Proxy vs Mesh>Smooth

I am still learning all the common practices for Maya modeling. I typically take the box modeling approach but I'd like to know:

1) What is the difference between Mesh>Smooth and Proxy>Subdiv Proxy?

2) I'm less familiar with Subdiv Proxy and I was also wondering what workflow this option benifits?

Coming from a Modo background I typically just "Subdivide" my geometry at certain points to add detail for modeling and Maya is clearly a more robust package, hence my sensory overload when learning the software.

Thanks in advance to the SimplyMaya community for being so supportive and respectful of my ultra newbness.

-Eric


Current Demo Reel:
https://vimeo.com/11365858
https://epochat.weebly.com
# 2 18-05-2010 , 02:38 AM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133


"Terminat Bora Diem, Terminal Auctor opus."
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads