Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-06-2010 , 09:03 PM
Registered User
Join Date: Aug 2008
Location: U.K.
Posts: 223

Returning newby

Started maya last year... managed 3 months solid, then got caught up in my uni course.

The problem I have is that I have returned to a model that I started when I stopeed. What it is, I was in the process of creating a character and I have forgotten how to duplicate fingers and toes rather than creating them individually one at a time .

Some help please user added image

Jason

# 2 07-06-2010 , 09:12 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Hi there
Control+D should do it....................dave




Avatar Challenge Winner 2010
# 3 07-06-2010 , 09:30 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
I think you can also select the necessary faces, and extract them. Mesh > extract or something like that. Then combine the resulting and original, and bridge together.

# 4 07-06-2010 , 10:00 PM
Registered User
Join Date: Aug 2008
Location: U.K.
Posts: 223
Thanks guys that was sure quickuser added image

# 5 08-06-2010 , 07:53 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
you can also Ctrl+D and move the first one into position then Shift+D and it will replicate ad nauseum every Shift+D

cheers bullet

P.S AFTER you have done stwerts suggestion


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads