Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 28-01-2003 , 06:46 PM
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Subdiv's to Polygons properly?

Hey, I have a oval shape that i modelled in subdivs, now i want it exactly the same, but in polygons. I dont really care if its a ton of polygons but can anyone tell me how i can do this. Every time i go Subdivs to Polygons, I end up with really jagged edges. Thanks.


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# 2 28-01-2003 , 08:10 PM
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I never had any problems converting from sub-d to oly. Can you upload a screenshot?


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# 3 28-01-2003 , 08:23 PM
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Yep, I can get ya a pic easily!

user added image

And I did press 3 on the keyboard to smooth it though, can i keep this smooth? (on the subdiv to polygons). If not then arrrg, how can i paint on this?!?


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 4 28-01-2003 , 08:50 PM
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I tried to same and my model dont get near as bad as yours. Maybe you have to reset your settings in the sub-d to poly option.

However, use the different modelling techniques what suits the purpose most. I know theres many different opinions in here - and maybe even my opinion will change while archiving further skills - but I think thats polys is best for character-design, nurbs for dead things (such as cars, houses etc.) and sub-d for more toon-looking creatures. I do however combinate the technigues but allways end up with polys.

Smooth your model a bit and it will look like the sub-d.

I dont know (yet) how to paint on sub-d's.

Hope this was useful - maybe someone else know how to paint on sub-d's???


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# 5 28-01-2003 , 08:51 PM
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oh... here was my (fast) example on converting sub-d to poly.


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# 6 28-01-2003 , 08:52 PM
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wow, i goofed up. Thanks a lot man, this is helpful. I think i have it figured out. Cya!


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 7 28-01-2003 , 08:56 PM
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Ok, yep this worked great! Thanks this really helped me out and to top it off this helped me for many other things in my model! :banana" user added image


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 8 28-01-2003 , 09:02 PM
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Glad I could help, and thanx for the private messege about photoshop. I have allready work a great deal with PS, but I dont know a damn thing about texturing in it. It your have/find a good tut about it - let me know.


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# 9 28-01-2003 , 09:35 PM
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I will do Kuhl, i used to be not too bad with texturing. I havent done it for a while tho.. if you are totally stuck or totally new to it i could give you some tips, so pm me if thats the case. Cya


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
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