B. Selling a concept of a game to a studio/developer
If it's A then I would give each of your friends a certain task ( or tasks) and each makes a reel of stuff they did and in the end make a combined reel which shows some ingame engine stuff so that the studio knows you know the larger picture...
if it's B then I would invest more time in developing the background story, some conceptart and a couple of short ingame sequences which shows some concepts you plan to incorporate in the game which are unique or fun or just help sell the idea.
This so called pitch ismore about selling the idea and creating enthousiasm than it is about tech stuff.
Building portfolio. I'm makin` all the 3D.
Modeling,Uvs,Texturing,Rigging,Animatio etc...
One concept artist is making all the 2D
And a coder make the Mechanics.
About A : Yes if we build something this is equal to portfolio.
About B : Yes we are aiming to show the idea, but like people i know. This could turn in 2 ways.
1st - > Sell the idea -> The end
2nd -> Show the idea and lets say Sony invest to make the game and finish it ... ( I know people who did this )
3 man studio:
Concept art, 3D, Code
They have contract with sony and they are from the town i'm living Sofia. So i assume that everything is possible. https://www.youtube.com/watch?v=T0MlYJ4IrrU
I'll need as much help as all of you can give me ... as advices etc... i'll post everything in this thread.
Also if some of the industry artist want to give some advices like mtmckinly, jay and all of you will be good for us.
Thats realy good texturing coldwave, I dont comment on your models as its had to tell if they are good till they are textured. Are you making all you textures in photoshop..............dave
Well around 1k for the buildings, but we will try and find out what is the best optimized result
I also have a table of textures sizes = Vram usage.
The udk provide it in the doc files... It's very handy for calculating how much video will you need.
I'm makin` them in 2k. And smaller them later.
But i find out that high res painting then lower them keeps amazingly lots of the details that you painted in the high res. So i'm thinkin in jumping in 4k for first coloring then lower the texture for the ingame purpose.
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